ApertoConsorzio / Partenariato

The impact of the use of digital tools outside school and for communication on educational outcomes and mental health

Ente erogante: Commissione Europea - Horizon Europe

Scadenza

23 settembre 2026

159 giorni rimanenti

Forma

Non specificata

Budget totale

Non specificato

Contributo max

Non specificato

Descrizione del bando

Expected Outcome:Projects should contribute to all of the following expected outcomes:Provide policymakers, education practitioners and citizens with a solid understanding of how social media, video gaming and other leisure uses of digital tools relate to the educational outcomes of young people, including through their impact on well-being and mental health.Generate rigorous, policy-relevant evidence about policies and practices aiming to inform and regulate young people’s use of digital tools for non-educational purposes, such as smartphones, at school.Develop actionable advice for policymakers and citizens about how to promote young people’s healthy use of digital tools for leisure, both at school and outside school.Describe and quantify the relationships of using digital tools for leisure and communication with students’ motivation, study habits, attention span and concentration, time management, engagement, social integration and overall well-being. Scope:The increasing prevalence of digital devices in young people’s life has raised concerns about the potential impacts of the use of digital tools for leisure and communication on primary-, secondary- and higher education students’ well-being and educational outcomes[1]. “Digital distraction” is emerging inter alia as a potential threat to academic performance and several countries have started to regulate the use of smartphones at school.There is still limited evidence on the interrelation between the use of digital tools for leisure in-school or out-of-school and educational performance, in both primary and secondary education, because most of the existing literature is purely correlational, or only focuses on effects on well-being. Moreover, most existing research is from extra-EU contexts, which may limit the transferability of findings to EU education and training systems.Several interrelated research questions remain to be addressed, such as:Which types of digital device use do pupils perform during school

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Area geografica

eu

Tematiche

ricercaeducazionesalute_mentaledigitalizzazionegiovanitecnologiepolicy_makingbenessere_studentistrumenti_digitaliistruzione

Requisiti dettagliati

Questo bando è rivolto a - tipologie di impresa in 4 settori ATECO nell'area eu.

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Ultimo aggiornamento: 17 aprile 2026